A chronologic list of my working experience
Senior Unity3D Software Developer
Jan 2022 - present
Frontend and fullstack development of a GUI connected to a localization software API, helping to visualize and control laser localization for automated guided vehicles. Implementing a fleet management system for a setup with several clients. Using Dockers as well as real-time data from the lasers. My main work is developing the user interface and implementing gameplay mechanics and 3D space controls and content. Developing and building for Windows, Linux, Mac and Android platforms.
Sandbox Industry Mentor
Nov 2021 - present
The sandbox is a start-up accelerator program of the ministry of economics (region
Stuttgart) supporting founders of start-ups with their business idea for a period of six
months. Part of the program is interconnecting the team with an industry mentor
that will accompany the team and help with their knowledge of the industry.
Senior Unity3D Software Developer
Feb 2021 - Dec 2021
Frontend and fullstack development of a GUI connected to a localization software API, helping to visualize and control laser localization for automated guided vehicles. Implementing a fleet management system for a setup with several clients. Using Dockers as well as real-time data from the lasers. My main work is developing the user interface and implementing gameplay mechanics and 3D space controls and content. Developing and building for Windows, Linux, Mac and Android platforms.
Unity3D Software Developer
Feb 2019 - Jan 2021
Frontend and fullstack development of a GUI connected to a localization software API, helping to visualize and control laser localization for automated guided vehicles. Implementing a fleet management system for a setup with several clients. Using Dockers as well as real-time data from the lasers. My main work is developing the user interface and implementing gameplay mechanics and 3D space controls and content. Developing and building for Windows, Linux, Mac and Android platforms.
Unity3D Game Developer - Working Student
Oct 2017 - Feb 2018
Helping to develop games and apps in Unity 3D for all platforms, mainly focusing on Apps for children like “ElefantenApp” or “KiKANiNCHEN-App” for well-known public-law broadcasting and television companies WDR and MDR. Introducing new programming interns to their duties and supporting them with their work. QA and bug fixing crunches alternated with the development of new features.
Unity3D Game Developer - Internship
Mar 2017 - Aug 2017
Six months programming intern as required for my bachelor’s degree. Mainly helping to develop the game “The Inner World - The Last Windmonk” on Unity, which released summer 2017
Lighting Technician & Follow Spot Operator at Musical "Tarzan"
Jul 2014 - Sep 2015
Mainly operating one of the four follow spot positions or being Deck-LX in Disney’s Musical “Tarzan” and maintaining moving lights and conventional lighting
PADI Dive Master
Oct 2013 - Jan 2014
Going through the 3 months training to become a PADI Divemaster and afterwards working as divemaster at Anti Gravity Divers in Koh Lanta, Thailand.
Lighting Technician & Head of Follow Spots at Musical "CATS"
Nov 2010 - Jan 2012
Working on the “Cats – das Musical”-Tour (9 cities) as lighting technician and head of follow spots. Responsibility over the follow spot department and calling the other three follow spot operators through all shows. Second/Alternate lighting operator (GrandMA 1 and 2). Also helping with the assembly and disassembly of the rigging and light equipment on every move and repairing and maintaining the lighting equipment
Event- and Lighting Technician
Dec 2008 - Feb 2019
Main work as a lighting technician on a freelancer position, mostly on concerts and fairs. Assembly and disassembly of lighting, sound, video and rigging equipment programming of moving lights, positioning of conventional lights, changing of arc tubes (conventional and moving lights), running shows with GrandMA as lighting operator, follow spot operator duties